

Only on characters where C > f + B works) The f + B will only combo on some characters, normally only on the bigger/larger ones, but will work on some specific thin characters. Midscreen, not too far from the corner, as opponent must reach corner after qcf + P) Video run, qcf + A > qcf + P > P (Timming required.qcf + A, qcf + A > hcf + P > P (Corner & MAX.Show off only, as DM qcb hcf + P is easier and does considerable more damage.

Does just slight more than the combo below. First hit will miss and the second part connect. qcf + A > hcf + P > P (Timming required.(S)DM qcf qcf + P (PRACTICE this and get as consistent as you can with it to play an effective Kyo Sometimes you can get st.A / st.B depending of your distance, so cr.A is the safest, but hardest option, and is the one you should practice the most.).Only on characters where C > f + B works.) air d + C (As a crossup, because of the extra push back.).Since it's so fast, it serves as a punisher for many laggy moves, like Iori's 1/3 or 2/3 rekka's, or Iori's sweep. Comboable off lights (which means comboable off a low cr.B,cr.A, etc.), and is Kyo's scariest source of damage, as it does quite a chunk more than the average DM. Creates a huge hitbox in front of his feet spanning about 1.5 character spaces. Final Showdown (qcf qcf + P) - C version has a tiny bit more invincibility.The MAX version surrounds him in flame, and has a reduced hitbox size (you're probably going to run into flames before you hit him). It can connect after qcf + D > D for max damage. C version can combo from Kyo's hard attacks or a chained f + B. Orochinagi (qcb hcf + P) - A version is slower and has lower-body invincibility, C version is faster and has upper-body invincibility.Here's one I already mentioned: qcf + C (blocked), qcb + A. This is actually not a bad move, and you'll find a ton of setups for it if you experiment. Counter/Uppercut Thing (qcb + P) - Not really used for the uppercut, but can catch moves if they connect right after it starts up.b or f + D - Breakable, reverse knockdown, back turned, un-rollable.ĭ throw preferable unless you have them in the corner for better wakeups.b or f + C - Breakable, forward knockdown, face forward, rollable.Continued abuse of our services will cause your IP address to be blocked indefinitely. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.

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